Sensory Wall Overview: create interactive wall with multiple ways of interacting with items, besides just buttons (buttons are included!) wall will have lights, as well as sound. At this time, no moving parts. ease of design: create features in modular sections, control with MCU without wifi/bluetooth (need to be HIPPA compliant) all fixtures will have power toggle (need lights/sound to be turned off for quite time) **all materials from adafruit.com (product number after name/description) Fixtures: -Traffic Light --can be used as indicator throughout the day/night. --can play Red Light/Green Light --button for manual mode (switch red/green in Game mode, switch Red/Green/Yellow in indicator mode) --toggle for game/indicator mode --inside game mode, toggle for manual or automatic materials: Tower Light (2993) (red/yellow/green/buzzer led tower light) NO BUZZER CONNECTION!! NPN transistor (756) x3 MCU (using Raspberry Pi Pico) toggle (3221) x3 Arcade button (either 1191, 4187, etc, depending on availability/color/shape preference) x1 TPS jack (36925) [to allow adaptive device to plug in to button and activate from adaptive switch] -RGB LED and pots --RGB LED with potentiometer on each color line, allow individuals to play with colors of RGB materials: RGB LED (848), 10mm, 10 pack 10k potentiometer (3391), 3 per RGB LED toggle (3221), 1 per RGB LED (put on ground, disconnecting ground will break circuit, turning off LED) -Twinkling Lights (have 2 strands) --addressable RGB LED strands, can program animations/color change onto strip --activate with button/ultra-sonic distance sensor --any button gets TPS jack materials: MCU (Raspberry Pi Pico) (possibly 1 per strand, or may run both strands from 1) mini RGB Neon flex (4310) RGB Neon strip (3869) US-100 ultra-sonic distance sensor (4019) [1 per strand] Arcade button (either 1191, 4187, etc, depending on availability/color/shape preference) x1 TPS jack (36925) [to allow adaptive device to plug in to button and activate from adaptive switch] female DC power supply adapter (368) Power supply (5v, 2A) (276) -Noods Web (will create 2 boxes) --create frame to stretch n00ds across, allowing individuals to access with fingers and feel/pull. Need to ensure (as best as possible) that n00ds are secured against hard pulls/aggressive grabbing, but still allow individuals to feel/manipulate with fingers --n00ds light up, let’s GLOW! Materials: MCU (Raspberry Pi Pico) x2 red n00ds (5506) x2 warm white n00ds (5503) x2 lime green n00ds (5507) x2 blue n00ds (5508) x2 yellow n00ds (5509) x2 pink n00ds (5510) x2 resistors: if 3v -50 ohm (4293), 1 per n00d if 5v -220 ohm (2780) 1 per n00d n00ds light up, not sure if want to have blink/pulse/try to have PWM breath mode -LEDs on other MCU pins --have more buttons/sensors and LEDs (fancy ones even) --each LED needs resistor suited to it --power supply to LED or MCU to turn off? Materials: green succulent LED (5481) yellow crystal LED (5428) RGB cat (color changing, not addressable) (5482) blue crystal LED (5455) Arcade button (either 1191, 4187, etc, depending on availability/color/shape preference) x1 TPS jack (36925) [to allow adaptive device to plug in to button and activate from adaptive switch] -LED Audio Matrix --using microphone connected to MCU, analyze ambient volume and display on LED matrix as visualization materials: PWM RGB LED matrix (5201) PDM MEMS microphone (3492) MCU (Raspberry Pi Pico) -Sound Board --include sounds into design --board allows for up to 11 sounds to triggered via pulling pin low --different options for trigger type once pin pulled low (random sound, play only on button press, play full sound/repeat until released…) materials: US-100 ultra-sonic distance sensor (4019) Adafruit Audio FX Sound Bar + 2x2W Amp 16MB (2217) x1 speaker 3”,4 Ohm 3 Watt (1314) x2 Arcade button (either 1191, 4187, etc, depending on availability/color/shape preference) x1 TPS jack (36925) [to allow adaptive device to plug in to button and activate from adaptive switch] toggle (3221) [power toggle]